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Analysis Of Interactive Design Elements in a Practical Application of Gamification to Learning: KHAN ACADEMY

Analysis Of Interactive Design Elements in a Practical Application of Gamification to Learning: KHAN ACADEMY

Gamification is the idea that real world activities can be imbued with game elements in order to make that activity more fun and motivating, and by extension, make a person more likely to engage in that activity (Floyd, Portnow & Siegel, 2011). Playing video games can be a valuable thing, and promote the learning of a range of skills that can have application in many areas (deWinter, Griffin, McAllister, Moeller & Ruggill, 2010; Kirriemuir & McFarlane, 2003). The application of game concepts to everyday activities today is broad, and has already been applied...

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