Analysis Of Interactive Design Elements in a Practical Application of Gamification to Learning: KHAN ACADEMY
Gamification is the idea that real world activities can be imbued with game elements in order to make that activity more fun and motivating, and by extension, make a person more likely to engage in that activity (Floyd, Portnow & Siegel, 2011). Playing video games can be a valuable thing, and promote the learning of a range of skills that can have application in many areas (deWinter, Griffin, McAllister, Moeller & Ruggill, 2010; Kirriemuir & McFarlane, 2003). The application of game concepts to everyday activities today is broad, and has already been applied...
مطالعه متن کاملنورولیدرشیپ (رهبری عصب محور)
رهبری عصب محور یا نورولیدرشیپ، اصطلاحی است ناشی از نیاز به درک برتر برای تبدیل شدن به...
Managing Think Tanks
Practical Guidance for Maturing Organization My primary inspiration for writing this book was my experience with the...
The Emotional Mind
THE AFFECTIVE ROOTS OF CULTURE AND COGNITION WHEN DARWIN WROTE the Origin of Species, he famously closed...
Reading in the brain: the science and evolution of a human invention
Reading acquisition is a major step in child development. Many children initially struggle with reading, and surveys...
Language and Cognitive Structures of Emotion
Th is book set out with the idea of investigating the relationship between intensionality, language and the...
Emotion and Cause
Early modern philosophy has shown a great interest in the concept of emotions, starting with Aristotle, whose...
Cognitive Theory and Documentary Film
This collection of essays is the first major study to explore the intersection between cognitive theory and...
A Cognitive Psychology of Mass Communication
Today’s traditional college- age students, born in the 1990s or 2000s, have no memory of life before...