
Learning, Education and Games
Volume Two: Bringing Games into Educational Contexts I am very excited to present the second volume in the book series, Learning, Education & Games, which examines the latest research and design techniques for creating and using games for learning. This is the second book in the series, which was written, edited, and reviewed by members of the Learning, Education & Games Special Interest Group (LEG SIG), a subset of the International Game Developers Association (IGDA). The first book focused on curricular and design considerations, and this second book focuses on practical, technological, institutional,...
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